The colours aren’t overly saturated, but they aren’t muted either. The shapes are sharp, but not so much that they’re harsh and unrelatable https://cemuwii.com/.
It’s an incredibly beautiful game to look at, and more importantly, it’s true beauty comes from how it portrays its characters. Everyone in Possum Springs is presented as an anthropomorphic animal of some kind. Cats, dogs, bears, mice, birds and whatever Bea is supposed to be. Cats, dogs, bears, mice, birds and whatever Bea is supposed to be. And it’s not because they are indeed cats and dogs and so on. There are clearly other living creatures in this world that act as animals in our world do. The residents of this town are presented this way because it allows us - the audience, to connect immediately to them. If you’ve ever read Scott McCloud’s “Understanding Comics”, you’ll be familiar with this page where he explains how the simpler you make a face, the easier it is to relate. In fact, we use similar imagery everyday in our communications. Emoticons & emojis are just representations of our feelings. When someone sends a smiling face with their message, we associate their face smiling with it. The more complex that you draw a face, the less then we can relate to it, and place ourselves within it. In the case of this particular game, each character has a relatively unique face. None of the faces are distinctly human, however the basic shapes manipulated in certain ways allow the characters to express emotions that we can understand, just like with emojis. The other benefit of using non-human faces, is that we as the audience can’t associate any preconceived characteristics, stereotypes or ideologies on them. Looking at these characters, we can’t tell their race, gender or sexual orientation. Things that when we look at anyone, whatever stereotypes, conscious or unconscious, are present and how we act towards them. We all act differently towards different people in different ways and as much as we’d like to tell ourselves that we treat each other equally, we don’t. Night In The Woods allows us to get around this and take each of these characters as they are without prejudice and let their words and actions define themselves. The characters in this game are relatable, with more than just one dimensional representations of different mental health problems. They and their conversations are the soul and driving force behind everything in this game. With the core mechanics in this game being walking and talking, Even the core plot takes a back seat for the first few hours in order for the player to take in the world and start placing themselves inside of it. Immersion is, in my personal opinion, the primary indicator of success for a game. Even though high fidelity graphics and sound are a selling point, players still gravitate to games like: Counter-Strike, League of Legends and World of Warcraft, whose visuals are simple enough to work on low-end hardware. And on the other hand, even gameplay isn’t the primary factor either, as games like Night In The Woods and Firewatch have very few mechanics that could just play themselves. South Africa Online Casino Games right here! Best online gambling website in South Africa. However, games that let the player be in them, to immerse them are what we as the gaming audience gravitate to Whether it’s a walking simulator, action RPG or military shooter, immersion is key. And I’ve found that maybe immersion is something that can help people suffering from depression. I’d recommend watching a video by Writing On Games, where Hamish Black discusses how Dark Souls helped him cope with suicidal depression. His personal story of playing the game, which by all accounts appears to be an antithesis of joy, was actually something that helped him. Discovering that the game’s mechanics and challenge was actually a celebration of life. Through interviews with friends and strangers online, I found in particular one story from a friend that grabbed my attention. He’s been suffering from clinical depression for well over a year, dropping out from college and struggling to find his feet and what to do. However, one thing he enjoys the most is playing Dark Souls III. In fact all the footage of Dark Souls III on my channel has been provided by him When asked about why he perseveres in Dark Souls but not real life, he said; “You know there’s a goal, and your progress, even though it’s slow, you can see that you’re moving forward. Dodging and fighting and beating a boss feels great. Failing in Dark Souls feels like learning. ” Personally, I wouldn’t agree. Failing over and over again gives me an anxiety that paralyzes me, but I can understand why he feels that way. Regardless of how difficult and challenging a game like Dark Souls may be, my friend, and many others like him, find it a lot easier to deal with than the real world.
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August 2019
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